Nen research file · Personal hatsu

Muteking the Invincible Hero

manipulatorUser: ChiyamasiactiveCanonical
Personal hatsu
Mechanics diagram
Activation
  • Sustained physical contact with a consenting target; invincibility runs once contact ends.
Conditions
  • Target must be voluntary.
  • Invincibility duration equals accumulated contact time.
Effects
  • Temporary total invulnerability for an ally.
Cost / vow
  • After invincibility ends, the target suffers forced Zetsu for 100× the invincible duration, then takes recoil damage equal to a third of what was nullified.
Assessment
Description

Chiyamasi's touch-charged invincibility: by maintaining contact with a voluntary target, he banks time — and the target then becomes invulnerable for exactly as long as the contact lasted. Used to breach Room 1009 at the start of Special Martial Law.

Observed output
Effects
  • Temporary total invulnerability for an ally.
Counter-analysis
Weaknesses & counters
Weaknesses
  • Brutal aftermath: the protected ally becomes a defenseless liability for far longer than they were invincible.
Field record
Recorded uses
  1. CH.414Charges Yushohi with invincibility outside Room 1009; Yushohi accepts he may die once it lapses.
Sourcing
Evidence
  • CH.414CanonicalMechanics and costs laid out during the Room 1009 breach.
File data
Parameters
Activation
Sustained physical contact with a consenting target; invincibility runs once contact ends.
Cost / vow
After invincibility ends, the target suffers forced Zetsu for 100× the invincible duration, then takes recoil damage equal to a third of what was nullified.
First seen
Mechanics known
Bindings
Conditions
  • Target must be voluntary.
  • Invincibility duration equals accumulated contact time.
Exposure register
Who knows it exists